Metal has been available since 2014 and is June 2017, Apple® announced that OpenGL on Mac was being deprecated, and Apple urgedĪll Mac developers to move to Metal. OpenGL, which was available on Mac, provided a way for Parallels engineers to achieve the graphics support needed by many Windows applications. In earlier versions of Parallels Desktop, this was accomplished by yet another graphics library, OpenGL. Parallels Desktop has bridged this mismatch and provided the means for Windows applications built with DirectX to run on Mac. In Mac, graphics support has been provided in a number of different ways, ranging from QuickDraw (in the early days of the Mac) to Quartz (in the early days of Mac OS X®) to Metal today. In the Windows ecosystem, the widely used underpinning for graphics is DirectX. There is a fundamental mismatch in the way Windows applications and Mac® applications provide high-quality graphics to their respective users. In this blog post, I will discuss some of the benefits of this new feature and describe why it will affect so many users. This feature of Parallels Desktop 15 provides performance improvements (especially in graphics) for a wide range of Windows applications. I think, however, the feature that will provide the greatest benefit to the largest number of users is the move to Metal and the support of DirectX-in particular, DirectX 11. The recently released Parallels Desktop® 15 for Mac has a number of excellent features that will benefit its huge user base in a variety of ways.
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